Documentation
Importing assets
Assets are the media you bring into a project - images, videos, sounds and 3D models. They live in the Assets panel and can be reused across scenes.
Importing
- In the Assets panel, click Import.
- Choose one or several files at once - a progress indicator shows “Uploading n/N…” as they upload.
▶Assets+ Import
▸ 📁 Planets
image
▶
video
♪
audio
model
Supported files
| Type | Formats | Notes |
|---|---|---|
| Image | PNG, JPG, WebP, SVG, GIF | Used as target images or flat picture objects. Photos are compressed automatically to keep uploads small, with no visible quality loss. |
| Video | MP4 and other common web video | Plays on a flat surface in the scene. |
| Audio | MP3 and other common web audio | Triggered with a Play Sound action. |
| 3D model | GLB, glTF, FBX, OBJ (+MTL and textures) | FBX and OBJ are converted to GLB in your browser as they import. |
3D models & the import preview
When you import a model, AR Works shows a quick preview that spins the model, plays its first built-in animation, and lists what it found - the animations, material slots, and the converted file size. Very large models are auto-scaled down to a sensible size so they aren't gigantic in your scene.
Tip
For OBJ models, select the
.obj, its .mtl, and any texture images together when importing so the colours and materials come through.Organising with folders
- Create, rename and delete folders in the Assets panel.
- Move an asset by dragging it onto a folder, or right-click → Move to folder.
Using an asset in a scene
Importing an asset does not place it in the scene automatically. To use it, either click + Add on the asset, or use the top-bar Add menu → Object from asset. See Objects, shapes & transforms.