For educational institutions

Augmented reality, ready for the classroom.

AR Works gives your students an affordable, browser-based authoring app to build and share AR prototypes - no expensive licences and no installs.

Teacher-managed accounts

A teacher account creates and manages a set number of student accounts - no personal student emails required.

Built for the curriculum

Ideal for Cambridge National IT (R070) and project-based work, where students build AR prototypes from a client brief.

Works on school devices

Runs in the browser. Students preview on a phone by scanning a QR - nothing to install.

Seat-based, predictable

We set a seat limit for your school. Simple to manage across classes and cohorts.

Get in touch

Tell us about your school and how you'd like to use AR Works. We'll set up your teacher account and student seats.

Made for teachers

You run the classroom, we handle the rest

Everything is managed from a teacher account, so you stay in control of who is in your class and what they are working on.

  • Create and manage student accounts yourself - no personal student emails needed.
  • Organise students into class groups, and add them with a simple invite / join link.
  • Open, edit and help with any of your students’ projects.
  • Top up extra seats or give students more project space whenever you need it.
  • Students never see a payment screen - there is no student billing.
  • A seat limit we agree with you, easy to manage across classes and cohorts.
Your dashboard - every project is a card with a snapshot thumbnail.
For your students

A real creative toolset, made approachable

Students get the same tools as everyone else - powerful enough for a proper project, and simple enough to pick up in a lesson.

  • Import images, video, audio and 3D models (glTF/GLB), or start from built-in shapes.
  • Build multi-scene experiences in a real 3D viewport.
  • Animate objects on a timeline and style them with materials.
  • Add interactivity with node logic, variables and collisions - no code.
  • Anchor content with image tracking or markerless world tracking.
  • Publish to a link and QR code, then view it in AR on any phone.
The main regions of the editor.
The timeline - objects expand into property tracks with keyframe diamonds.
Wire events to actions: here, tapping an object plays an animation.
Point the phone at the target and the content appears.

Bring AR into your classroom

Tell us about your school and we'll set up your teacher account and student seats.