Blog
Practical writing on AR development tools, WebAR, tracking, and using augmented reality in the classroom - grounded in what actually ships.
A 3D phone scanner is coming to AR Works. Photograph a real object, get a 3D model, and drop it into your AR scene. Our new 3D scanner is in an early trial with a few restaurants and rolling out soon.
5 min read
EducationThe complete AR Works editor now runs as an offline Windows desktop app. It is included with the Pro and Education plans from today, and our ownership promise to schools still stands.
4 min read
EducationStable pricing, and a guarantee that if AR Works ever changes hands, education accounts get a full offline version that never expires.
5 min read
GuidesNative SDKs, WebAR frameworks, no-code platforms - what each kind of AR development tool is for, and how to pick the right one.
5 min read
GuidesTrials, watermarks, view caps - a practical checklist for finding a free AR development tool you can actually build and publish with.
8 min read
ExplainersSDKs give you the deepest control; no-code platforms give you speed and reach. A practical breakdown of when each is the right call.
9 min read
ExplainersA link beats an install for reach; native still wins on deep tracking. Where the line really sits in 2026.
7 min read
How-toFrom blank project to AR on your phone: targets, 3D objects, animation, interactions and publishing - all in the browser.
7 min read
ExplainersAnchor content to a poster, or place it anywhere in the room? How the two main AR tracking modes work and when to use each.
8 min read
EducationNo app installs, managed student accounts, cheap-device support - the procurement checklist for AR in the classroom.
7 min read
EducationFrom solar systems on worksheets to student-built AR exhibitions - classroom AR ideas that survive contact with a real lesson.
7 min read