Documentation

Animation

Bring your scene to life: make objects move, spin, grow, and fade over time. Animation lives in the Animation tab of the bottom panel - a timeline shared by every object in the scene.

Clips and tracks

  • An animation clip is a named piece of motion on one object (for example “Bounce”). An object can have several clips.
  • Each clip contains property tracks - one for each thing you want to animate: Position, Rotation, Scale and Opacity (transparency).
The timeline - objects expand into property tracks with keyframe diamonds.

Adding a clip and keyframes

  1. In the Animation tab, click + next to an object to add a clip.
  2. Click + on the clip and choose a property to add a track (for example Rotation).
  3. Double-click the track at the time you want to add a keyframe - a snapshot of the value at that moment. Two keyframes with different values create movement between them.
  4. Drag the diamond-shaped keyframes to change their timing.

Select a keyframe to edit its exact frame, its value, and its easing (how the motion accelerates - linear, ease in, ease out, ease in-out), or to delete it.

Fading things in and out (opacity)

The Opacity track controls transparency, from 1 (solid) to 0 (invisible). Add an opacity track and set, say, opacity 0 at the start and 1 a second later to fade an object in. Drag the red playhead across the timeline to preview the fade live in the viewport.

Playhead, loop and autoplay

  • Drag the playhead (the red line) to scrub through your animation and watch it in the viewport.
  • Autoplay (▶ icon) starts the clip as soon as the scene begins.
  • Loop (↻ icon) repeats it forever.
  • You can also start and stop clips on demand with Play Animation and Stop Animation actions - for example, play an animation when the user taps.

Curve editor

Switch the timeline to the Graph view to shape the exact motion curve of a value with draggable bezier handles - great for natural-feeling bounces and eases.

Animations baked into a model

If a 3D model was exported with its own animations (a walking character, a spinning part), they appear as Embedded rows. Toggle their autoplay/loop, or trigger them with a Play Animation action - AR Works plays the model's own animation directly.